As you progress through the game, your villagers will surely get hurt. This can be because of raiders attacking your colony or wild animals attacking villagers during a hunt. If you make your villagers work through the injury, this will negatively impact your colony. Because of this, you need to make sure that you heal your villagers and get proper rest before working in such a situation. This guide will include all the details on how to heal villagers in Going Medieval.
How to Heal Villagers in Going Medieval
The first thing to do is to go into the Jobs tab and make the “Tend” and “Convalesce” tasks to priority “1”. This will allow your villagers to tend to others who are hurt, or villagers who are hurt will stay in bed to heal their wounds. Having priority “1” in the “Convalesce” task makes your villagers prioritize rest and sleep over their work.
They will keep resting until their wounds are completely healed, after which they will continue with their normal jobs. A villager with priority ‘1’ in “Tend” will focus primarily on healing those who have wounds. They will provide help to the wounded regardless if they have a healing kit on them or not.
If you want to analyze the wounds one villager has, you can click the plus tab on them. This will give you a proper breakdown of the villager’s health, the types of wounds they have, feeling of pain or hunger, and much more.
You can then further analyze the wounds the villagers have by hovering over the text. Chemistry can also help you a lot in this regard. However, you will have to unlock it in the research table. First, you need to unlock Research III and build an advanced research table. After that, you can use 30 Chronicles, 15 Textbooks, and 15 Thesis to unlock Chemistry.
This is how you can heal villagers in Going Medieval. If you want to learn more then you can check out our guide on making Ale, Beer, and Wine.