CDPR has started revealing more information regarding Cyberpunk 2077 and we know that the game will be showcased at Gamescom 2019. We might get to see the demo that was shown to the media behind closed doors. CDPR has now given details regarding the player freedom in Cyberpunk 2077 and the level of immersion in the game.
Players can move around, they can make different choices that impact the game. Dialogues can also change the situation. Here is what Story director Blacha had to say regarding the matter:
We try very hard for the players to always have a say in what’s going on. We do that either through using dialogue to influence the situation or by simply giving players the freedom to move or look around during dialogue or cutscenes. Story director Marcin Blacha talked about how the player is always involved in one way or another in Cyberpunk 2077 and the level of freedom provided.
Blacha also talked about immersion in Cyberpunk 2077. The game is going to be seamless. Most of the scenes are rendered in real-time and there is no loading screen as long as you do not use the fast travel feature. Loading screens can break immersion and players do not want to look at a screen for several minutes at a time. That is one of the reasons why Sony and Microsoft are marketing SSDs for the upcoming next-generation PS5 and Xbox Scarlett.
While better hardware is going to go a long way, it is great that CDPR is making Cyberpunk 2077 seamless. Blacha went on to mention the following about the level of immersion in Cyberpunk 2077.
Also, we try to never break immersion – in the 2018 demo, remember how we connected to the woman in the bathtub? Information was presented directly on the cornea. If you don’t use fast travel, there are no loading screens, too.
Let us know what you think about player freedom and immersion in Cyberpunk 2077 and whether or not you are interested in playing the game when it comes out in 2020.
Source: Xbox: The Official Magazine