Halo: Reach has plenty of armor pieces that you can unlock. In this Halo Reach armor list we are going to walk you through how you can unlock all the different pieces of armor in the game. The armor plays a big role in the game and it is important to be able to unlock all the best ones to be able to advance.
Below isa decent table showing all armors in Halo Reach and a few extra details about each one. Browse through and share with us in the comment section which one is the best in your opinion.
Halo Reach Armor List – Complete List
How To Unlock Different Armor Pieces In Halo: Reach
The following table highlights the requirements for the different armor pieces that you can unlock in Halo: Reach:
Spartan Armor Permutations | |||||||
Helmet | Helmet Attachments | Shoulder | Chest | Wrist | Utility | Knee Guards | |
Air Assault | 15,000 cR | UA/CNM – 7,500 cR
FC-I – 5,000 cR |
|||||
Assault | Sapper – 14,000 cR
Commando – 12,000 cR Assault Sapper [R] – Sapper, 250,000 cR Assault |
Breacher – Tactical/Tacpad, 200,000 cR Assault | |||||
Collar | Grenadier – 4,000 cR
Grenadier[UA] – 40,000 cR Breacher- 8,000 cR Breacher [R] – Collar/Breacher, 75,000 cR |
||||||
Commando | 85,000 cR | CBRN/CNM – 40,000 cR
UA/FC-I[2] – 40,000 cR |
40,000 cR | ||||
CQB | 0 cR
(Must meet the criteria stated on Halo Waypoint) |
HU/RS/CNM – 0 cR
UA/HUL – 0 cR (Must meet the criteria stated on Halo Waypoint) |
|||||
CQC | (Starter) | CBRN – 750 cR
UA/HUL – Corporal, 1,500 cR |
Lt. Colonel, 20,000 | ||||
EOD | 15,000 cR | CNM – 5000 cR
UA/HUL – 3000 cR |
|||||
EVA | Major, 30,000 cR | CNM – Major, 7,000 cR
UA/HUL[3] – Lt. Colonel, 15,000 cR |
3,000 cR | ||||
EVA[C] | EVA Base, 120,000 cR | CNM – 25,000 cR
UA/HUL[3] – 140,000 cR |
|||||
FJ/PARA | 250 cR | 10,000 cR | |||||
Grenadier | 25,000 cR | UA – Warrant Officer, 5,000 cR
UA/FC – Warrant Officer, 2,000 cR |
Colonel, 65,000 cR | Lt. Colonel, 45,000 cR | |||
Gungnir | Brigadier, 250,000 cR | HU/RS – Brigadier, 125,000 cR
CBRN – Mythic, 400,000 cR |
8,000 cR | Captain, 25,000 cR | |||
Hazop | Recruit, 7,000 cR | CBRN/HUL – Sergeant, 2,000 cR
CNM-I – Captain, 1,000 cR |
Recruit, 500 cR | ||||
HP | HALO – Recruit, 600 cR
PARAFOIL – Colonel, 8,000 cR PARAFOIL [R] – PARAFOIL, 175,000 cR |
||||||
JFO | Lt. Colonel, 60,000 cR | HUL-I – Lt. Colonel, 20,000 cR
UA – Lt. Colonel, 10,000 cR |
Recruit, 1,000 cR | ||||
JUMP JET | 5,000 cR | ||||||
Mark V(B) | (Starter) | UA – Recruit, 750 cR
UA/HUL – Corporal, 1,500 cR |
(Starter) | (Starter) | (Starter) | (Starter) | (Starter) |
Military Police | 0 cR
(Must meet the criteria stated on Halo Waypoint) |
CBRN/HU/RS – 0 cR
HU/RS/CNM – 0 cR (Must meet the criteria stated on Halo Waypoint) |
|||||
Mjolnir Mark V | Lt. Colonel, 130,000 cR | CNM – Lt. Colonel, 10,000 cR
UA – Lt. Colonel, 15,000 cR |
Left – Brigadier, 100,000 cR
Right – Brigadier, 80,000 cR |
||||
Mjolnir Mark V | Brigadier, 300,000 cR | FC-I[2] – Brigadier, 75,000 cR
UA/HUL-I – Brigadier, 75,000 cR |
|||||
ODST | Recruit, 2,000 cR | UA/CNM – Corporal, 1,000 cR
CBRN/HUL – Sergeant, 500 cR |
Captain, 25,000 cR | ||||
Operator | Sergeant, 7,000 cR | UA/HUL – Sergeant, 2,000 cR
CNM – Sergeant, 1,000 cR |
Commander, 28,000 cR | ||||
Pilot | Commander, 90,000 cR | HUL[3] – Commander, 25,000 cR
UA/HUL[3] – Commander, 55,000 cR Haunted – Inheritor, 1 cR |
|||||
Recon | Colonel, 100,000 cR | HUL – Colonel, 75000 cR
UA/HUL(3) – Pre-Order or |
Corporal, 1,500 cR | ||||
Scout | 40,000 cR | HU/RS – 5,000 cR
CBRN/CNM – 5,000 cR |
|||||
Security | General, 250,000 cR | UA/HUL – 200,000 cR
CBRN/CNM – Legend, 200,000 cR |
Left – 70,000 cR
Right – 275,000 cR |
||||
Sniper | Left – 80,000 cR
Right – 75,000 cR |
||||||
Tactical | LRP – 1,000 cR
RECON – Warrant Officer, 1,500 cR PATROL – Major, 4,000 cR |
TACPAD – Major, 50,000 cR
UGPS – Lt. Colonel, 80,000 cR |
HARD CASE – Captain, 40,000 cR
TRAUMA KIT – Lt. Colonel, TACTICAL/HARD CASE, 60,000 cR SOFT CASE – Colonel, 100,000 cR |
||||
UA | MULTI-THREAT – 2,000 cR
BASE SECURITY – Major, 12,000 cR |
MULTI-THREAT [W] – Pre-Order Only
COUNTERASSAULT – 600 cR ODST – Warrant Officer, 750 cR BASE SECURITY [W] – 0 cR |
BUCKLER – 5,000 cR
BRACER – 10,000 cR |
CHOBHAM – TACTICAL/HARD CASE, 30,000 cR
NxRA – Major, TACTICAL/HARD CASE, 40,000 cR |
Certain pieces of armor are tied to ranks in the game. If you are interested in learning more about those than you can check out our ranks guide.
Other Spartan Attachments
some other Spartan attachments that you can unlock in the game and their requirements are as follows:
Visor Color |
|
Color | Cost |
Silver | Sergeant, 35,000 cR |
Blue | Warrant Officer, 50,000 cR |
Black | Lt. Colonel, 100,000 cR |
Gold | Colonel, 250,000 cR |
Other than that you can also change the armor effect. The following is how you can unlock the different armor effects in Halo: Reach:
Armor effect |
|
Effect | Cost |
Birthday Party | 200,000 cR |
Eternal (Bungie Flaming Helmet) | Unlocked with Bungie IOS app (No Longer available unless already acquired) |
Legendary (Flaming Helmet) | Included with the Legendary Edition of Halo: Reach |
Heart Attack | 300,000 cR |
Pestilence | 1,000,000 cR |
Inclement Weather | 2,000,000 cR |
The Firefight voice can also be changed, provided that you are willing to pay the price. Here is what the different voices will cost you:
Firefight Voice | |
Voice | Cost |
Noble Six | (Starter) |
Jorge S-052 | 10,000 cR |
Jun S-266 | 10,000 cR |
Emile S-239 | 10,000 cR |
Kat S-320 | 10,000 cR |
Auntie Dot [A.I.] | 15,000 cR |
Carter S-259 | 100,000 cR |
GYSGT Stacker | 5,000 cR |
GYSGT Buck | 15,000 cR |
SGTMAJ Johnson | 100,000 cR |
Cortana [A.I.] | 100,000 cR |
John S-117 | 150,000 cR |
This marks the end of our Halo Reach armor list guide. Please let us know if we missed anything and if anything is needed to be added here.