Code Vein Endings

Code Vein

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Code Vein Endings Guide: How To Get True Ending

Code Vein Endings

Code Vein has multiple endings and getting the true ending can be a bit tricky if you do not know what to do. In this Code Vein Endings guide, we are going to walk you through what you need to do in order to get the true ending. We are also going to go over the conditions for the other endings as well.

How To Get The Different Endings In Code Vein

The following is what you need to know about getting the different endings in Code Vein:

Heirs Ending – Bad Ending

In order to get this ending, you do not need to restore the vestiges of any of the successors. You can walk through the door after battling a successor and not speak to the petrified body.

Note that this is considered to be the bad ending of Code Vein. Walk past all of the successors during the memories after the fight without restoring them to get this ending.

To Eternity – Neutral Ending

To get this ending in Code Vein, you need to restore the vestiges and memories of at least one of the successors. Note that you should not do this for all of them otherwise this ending will not be possible. You need to leave all but one successor in a petrified state for this to happen.

Dweller In The Dark – True Ending

In order to get the true Code Vein ending, you need to restore all vestiges of the successors before their boss fights. Then you will need to restore the memories of each successor as well. Do not do through the large door at the end of each successors’ memory.

You’ll find an Eos vestige outside of the crypt for each Successor after their battle, while the remaining are found in Provisional Government Center. You can also unlock an additional scene by finding all the Eos vestiges and restoring them from Io. You will need to do so before the final boss fight.

That is all for our Code Vein endings guide. If you are interested in learning more about the game then you can check out our weapons guide as well.

Editor and Senior Content Writer at PrimeWikis. Former PC Hardware Editor at SegmentNext. Gaming since the second grade.