Dungeons & Dragons: Dark Alliance Abilities Guide

Dungeons & Dragons: Dark Alliance Abilities

In Dungeons & Dragons, every character has their own set of abilities and skills. They can use these abilities in combat to have the upper hand on the enemy and defeat them. Every character has different abilities, and these are suited to them only. This Dungeons & Dragons: Dark Alliance guide will include all the details on abilities in the game. 

Abilities in Dungeons & Dragons: Dark Alliance

All the abilities are not available from the start of the game. You will have to level up your characters, so they reach levels where they unlock abilities. Not only do you have to level them up, but after unlocking, if you want the ability, you will have to purchase it. You can purchase the ability using feat points. At the start of the game, all of your characters will only have 2 abilities to work with. This will be the case for almost half of the game, after which you will have to progress further into the game to unlock the abilities. 

After completing the level requirement and buying them, you can select them from the character menu. At the start of each mission, you will have the time to choose the abilities you want to start with. This means that you can not change abilities during the mission. 

Abilities

These are all the abilities for your characters:

Bruenor Battlehammer

  • Anvil of Clangeddin – This ability does two things. Firstly an anvil falls from the sky that damages burns and breaks the guard of monsters it lands on. It also provides allies Elemental Fire weapon buff. For this buff, allies need to near a radius. 
  • Battlehammer Brew – Regenerates and Cleanses all nearby allies. 
  • Taunt – Taunts the enemy to attack him and takes reduced damage. During this ability, Bruenor gains Stalwart and Thorns. 
  • Whirlwind – Bruenor spins around dealing damage and applying Sap and Slow to all monsters that get hit. 

Catti-Brie

  • Ensnaring Strike – Brings out roots that temporarily bind enemies in one location. 
  • Healing Spirt – Cause a healing circle to form, which heals all in it. 
  • Heartseeker Volley – Arrows come down from the sky dealing damage and slowing enemies. Any allies in the radius get Precision Strikes and Improved Critical. 
  • Resurrection – Revives all downed enemies in a radius.

Drizzt Do’Urden

  • Battle Trance – Drizzt gets Vampiric and Frenzy.
  • Blink – Drizzt enters the Ethereal Plane, becoming invisible to the naked eye. If Drizzt comes out from the plane invisible, he gets Precision Strikes. Taking damage does not break the effect, while dealing damage to enemies does. 
  • Cloud of Daggers – Starts a sward of daggers around him that damages and applies bleed to enemies. 
  • Faerie Fire – Allows him to inflict Cursed and Frightened to enemies inside a range and make Goblins flee.

Wulfgar

  • Endurance of the ELK – Wulfgar and adjacent allies receive Frenzy. On top of that, Wulfgar receives Powerful Strikes.
  • Hammer Throw – Throws a magical hammer at enemies. 
  • Primal Instinct – Based on his missing health, Wulfgar gets Armor Bonuses and scaling Damage. 
  • Shockwave – Wulfgar damages and knocks down enemies within a radius and also slows them.

These are the Abilities for the different characters in Dungeons & Dragons: Dark Alliance. To learn more you can check out our guide on how you can level up fast.

I love supporting my team in the workspace and in Summoner's Rift. Unleashing Haymaker Grit as Sett, jumping from wall to wall as Lucio or giving shot calls as a tank in Ahn'Qiraj, supporting is what I do. I love the Soulsborne series and enjoy a good multiplayer.

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