D&D Dark Alliance Attribute Shrine Locations Guide: Where To Find

Dark Alliance Attribute Shrine

You can need to collect all the Attribute Shrines in the game to get attribute points. They are usually located inside isolated rooms with good loot and chests with them. This D&D Dark Alliance  guide will include details on where you can find these Attribute Shrine locations. 

Where to find all Attribute Shrine Locations in D&D Dark Alliance 

The following are the locations for all the 14 Attribute Shrine in D&D Dark Alliance: 

First Attribute Shrine

In the mission “Goblin At the Gates,” you will have the objective “Locate the Bridge Camp.” When you get this objective, you need to go ahead from the elevator. Some goblins will spawn here, but you can ignore and run past them.

Go ahead and take a left from the door. Keep going until you find a cube. Now go back the opposite way and make sure you are sprinting so even if you activate the traps, they do not hit you. Go to the other side where you can see a door. Place the cube in the empty compartment on the left of the door. It will open, and you can go ahead and grab the shrine. 

Second Attribute Shrine

In the mission “Halls of Duergar,” before making your way to the Mushroom Cave, look around for a cave blocked by some rubble. There will be enemies in front of the cave, allowing you to identify the cave easily. Once you do this, use your arrow and charge it at the rubble to break it. Go inside, ignoring the enemies as they will not chase you, and jump across to get to the shrine.

Third Attribute Shrine

In the mission “Goblin Valley,” after acquiring all the explosive barrels, go to your objective, and right after you go down the steps, go left and down the passageway till you reach a portal. Take the porta, and you will come across the shrine guarded by Screetch the Foreman. Deal with him and go to the shrine. There are crystals and a chest here as well. 

Fourth Attribute Shrine

In the mission “The Goffin’s Door,” after collecting three of the rune stones, go to the objective. Once you reach the goblin prison camp, you encounter some obstacles and a staircase leading to a door. Break the blockade on the door and go inside and deal with Yuuk Ratbane. There will be a puzzle, and you will have to stand on top of platforms to solve it. Stand on the left platform in the first row, the top left platform, and the rightmost platforms. This will allow you to grab the shrine. 

Fifth Attribute Shrine

In the mission “Verbeeg Jamboree,” once you reach the second group of goblins, make your way to the marker. However, just before you reach the marker, you will see a path on the left that leads down. Take this path and go-ahead to activate the lock of the puzzle. Then go down the steps from the first lock to reach the second lock. For the third lock, you will have to wait till you reach the Knoll and mage goblins. Go up to the marker, and you will see a blockade. Break them and activate the third lock.

For the fourth lock, you will have to go down after killing the Verbeeg. Go left where you can see the blockade and keep going ahead. Take a right after the bridge and break some more blockage and activate the last lock. Now head to the boss fight and take the way opposite the stairs to grab the shrine. 

Sixth Attribute Shrine

In the mission called “Designs of Duergar,” the objective where you have to grab the runestone, make your way left, and jump across. You can see the shrine, but it is puzzle-locked. Take a right and ignore the first platform and break some obstacles to reveal another platform. Activate it and go left from the shrine this time. Step on the platform that is on your right and go straight ahead. Step on the first lock you see and go right. Ignore the first lock and step on the second one ahead a bit to the right. Once you do this, the path to the shrine will open, and you can grab it. 

Seventh Attribute Shrine

In the mission “An Infernal Dispute,” after defeating the elephant enemy, go to the left, where you can see ice on the ground. Keep going forward until you reach a crossroad. Head left and deal with the enemies to acquire the lever. Now go to the right way and use the lever to raise the platform. This will allow you to jump across to the shrine. 

Eighth Attribute Shrine

In the mission “Order of One Light,” where you face the trolls destroy the urn on the table on your left. Then take the right path and follow the tracks that will lead you to Wennir the Consumed. Defeat him and destroy the blockade on the right and grab the shrine. 

Ninth Attribute Shrine

In the mission “Ghosts of the Past,” you will come across an area where you must follow the marker and go down after your rest. Instead, follow the path to your right and go up the ledge. You can see Juurn the Twice Risen optional boss straight ahead.

You can kill him or go up the ladder on your left. Take a right and deals with the goblins and Frost Troll and collect the first keystone. Go back a bit and destroy the green blob to activate the lever. You will get the second keystone here. Insert both into the sockets in the pillars so that you can grab the shrine. 

Tenth Attribute Shrine

In the mission “The Broken City,” where you have to deal with the Frost Giant, go up the ledge on your left. Ignore the enemies and go straight to and climb another ledge. Make your way to where you can jump across to the building but before that, hit the statue beneath it.

Jump and make your way around it to grab the lever. Drop down and find the entrance that is blocked by rubble. Break it and go inside and acquire the second lever. Go around and place the levers, and the fire will stop. Step on all the locks, and you will be able to get to the shrine. 

Eleventh Attribute Shrine

In the mission, “Floating City,” follow the objective till you reach the round plaza with enemies in the middle. Go down the steps and take a right down the ledge. Break the blockade and jump down. Go straight ahead while avoiding taking damage from the fire. At the end of the passageway, you can find the shrine. 

Twelveth Attribute Shrine

In the mission “Crystal Harvest,” when you have the marker that leads to the end of the tunnel, go right instead. Shoot the exploding barrels and go ahead to reach the shrine. There will be a puzzle here that you need to do first. You need to step on the middle one in the first row, the right one in the first row, the left one in the middle row, and the top right. You can now grab the shrine and get your attribute point. 

Thirteenth Attribute Shrine

In the mission, “Hunting Grounds” progress till you reach the elevator. Go down and take a right down the ledge to grab the keystone. After this, proceed through the mission till you reach the sword arena with enemies. Deal with them and go up the ledge on your right. On the top, deal with the optional boss and insert the keystone in the pillar. Deal with the enemies and grab the shrine. 

Fourteenth Attribute Shrine

In the mission “The Hall of Judgement,” after going through the portals, go straight to the marker and head left before reaching the bonfire surrounded by barrels. On your left, you can go back to a ledge that you need to climb. Deal with the enemies and then step on the bottom left lock and top right lock. Go to the right to find more locks. Same here, step on the bottom left and top right lock. This will unlock it, and you can grab the final shrine. 

These are all the attribute shrine locations in D&D Dark Alliance. To learn more check out our guide on how you can solve all the puzzles in the game.

I love supporting my team in the workspace and in Summoner's Rift. Unleashing Haymaker Grit as Sett, jumping from wall to wall as Lucio or giving shot calls as a tank in Ahn'Qiraj, supporting is what I do. I love the Soulsborne series and enjoy a good multiplayer.

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