Biomutant Classes Guide: Which Class Is Best For You?

Biomutant is an action role-playing game that is set on Earth but in the distant future. Anthropomorphic creatures inhabit the world. There are six breeds of these mutants from which you can pick at the start of the game. Before starting the game, you will have to select which breed you want your character to be. You will then have to choose the stats your character has. Once all of this is over, you will have to select your class. This guide will include all the details on all the classes in Biomutant.

All Classes in Biomutant 

There are six classes in Biomutant, but one of those can only be attained by preordering the game. All classes have a different style of playstyle. Some are close-range, while some are long-range. Selecting one that suits your playstyle would be the best option. Do note that you will have to put skill points into a specific stat for your class, whichever class you choose. Choosing your primary tribe weapon and your offhand weapon still depends on you and how you want to play the game. The classes in Biomutant are:

Dead-Eye

The Dead-Eye is one of the best long-range classes in the game. The class acts like a Hybrid class as you can use it for a melee character as well. However, looking at the starting passive ability ranged is a better choice.

Biomutant Classes

Boomerang, Bow, and Shuriken are the best tribe weapons that go along with this class. Perfect Reload is the starting perk for the class. As the class allows both styles of combat, many players select this class for their first playthrough. As far as the breeds go combining with Primal, Hyla, and Rex are good options. 

Commando

The Commando class is a pure long-ranged class in the game. The class relies on rifles and ranged weapons to deal with the enemies. Your melee also becomes useful later on for close-range combat if needed. Shuriken and Boomerang are good tribe weapon options here.

Commando

Fury is the starting perk for the class. For breeds going for Primal and Murgel is the best option as Primal is more useful at range. Murgel increases the chances of loot, so it is an excellent option too. 

Psi-Freak

The Psi-Freak makes use of psionic power to away its foes. It is the most challenging class in the game but provides high rewards once you master the class. You can choose any tribe weapon you want for this class, depending on your playstyle.

Psi-Freak

Sparkball and Megamind are the starting perks of the class. One is passive, while the other is an active perk. Fip is the only and best option for this class. 

Saboteur 

The Saboteur is a close-range class that relies on dual-wielding weapons. It base health is relatively low but being nimble you can dodge most attack and counterattack. The only tribe weapon that might work on Saboteur is Nanchuk.

Saboteur 

Twin Silver Grip and Hypergenetic are the starting perks of the class. Both of these are passive perks. Dumdon or Primal are the best choices for breeds as they increase damage output or increase your movement speed. 

Sentinel 

The Sentinel is the tank class of the game. It does not have high output damage but has the highest durability. It relies upon brute force to deal with a group of enemies. Grappling Hook is a good tribe weapon for this class. This is because the weapon allows you to hook your enemy and bring him to your face so you can deal with them at close range. Toughness is the starting perk of the class. 

Mercenary 

The Mercenary is the pre-order bonus class of the game. The class has one of the highest damage outputs out of all the classes. The class also has a high movement speed. However, the class is squishy, and you take a lot of damage from enemy attacks.

Mercenary 

Twin Silver Grip and Fury are the starting perks of the class. Both of these are passive perks. The class is quite hard to play initially, but you can get used to it soon. 

These are all the Biomutant Classes that you need to know about. 

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