Marvel’s Avengers has a wide variety of distinct characters and each one has unique abilities. Hulk is very strong while Iron Man is a genius and can fly in his suit. Balancing these characters so that one of them is not overpowered can be a major concern. On the other hand, you still want these characters to play and feel like heroes.
Crystal Dynamics studio head Scot Amos recently addressed this and he mentioned that this was indeed one of the challenges of working on Marvel’s Avengers. Here is what he had to say regarding the matter:
You look at how Thor plays, how Widow plays, how Hulk plays — we’re talking flight, or shooting and grappling, or massive strength — and they’re all so different. So, the challenge was to be able to balance those differences so they each play their role in the game without any one being overpowered or too dominant, but at the same time never feeling that you’re playing the same character in a different skin.
Re-skins would have been a much easier approach but fans would see right through that and the characters would not feel different at all. I appreciate that Crystal Dynamics is putting in the effort to make these heroes come to like. Amos recently compared the upcoming game to the Tomb Raider reboot and he also mentioned that the DLC characters will be unique as well.
People already know which heroes they are going to play the most, so it is nice to know that each one is going to be balanced and will play differently. That is how it should be. There is plenty of time before the game comes out. We will be able to see how well these characters play when the game releases on May 15, 2020.
Let us know what you think about Marvel’s Avengers and whether or not you are interested in playing the game when it comes out.