Fetch-based missions tend to be a massive pain in Escape From Tarkov. You have to find hidden objects with little to no clues whatsoever. Add low rewards in the mix and your motivation drops steeply low.
Fortunately, these missions tend to become pretty easy as long as you know where to look for them. Having said that, the Bad Rep Evidence isn’t exactly anything new; it just recycles and reuses the same old difficulty formulas.
In this guide, we will be showing the method of clearing Bad Rep Evidence in Escape From Tarkov. So on that note, let’s jump in and get started!
Bad Rep Evidence – Mission Objectives
You will be aiming to complete the following objectives while playing Bad Rep Evidence Mission in Escape From Tarkov.
- Obtain the Secure Folder: There’s a secure folder hidden in the bunkhouse on the Customs; it’s pretty integral for the mission!
- Access The Locked Room: This room is located in the office hallway on the third floor of the Factory. (Optional Objective)
- Obtain The Key: You need to find the Portable Bunkhouse Key (Optional Objective).
- Hand Over the Folder
- Don’t die!
Here are all the rewards you can obtain by clearing the Bad Rep Evidence mission in Escape From Tarkov:
- +4,100 EXP
- Prapor Rep +0.04
- 35,000 Dollars
- 36,750 Roubles with Intelligence Center Level 1
- 40,250 Roubles with Intelligence Center Level 2
- 1× PP-91-01 “Kedr-B” 9x18PM submachine gun
- 3× PP-91 “Kedr” 9x18PM 30-round magazine
- 120× 9x18mm PM PS gs PPO
- Unlocks purchase of BelOMO PSO-1M2-1 4×24 scope at Prapor LL2
Bad Rep Evidence | Main Items
There are a total of three items related to the mission. You cannot complete Bad Rep Evidence without them.
However, finding them can be a bit of a pain, so it’s better to know the ins and outs in order to be able to identify them later.
Item 1: Factory Emergency Exit Key
As the name suggests, this key is used to unlock the emergency exit door of the factory. It’s located on the third floor near the office area.
You don’t really need to grab this object since it’s a part of the optional missions. However, it is rather integral if you want to complete the mission with a full grade.
Item 2: Portable Bunkhouse Key
Unlike the Factory Emergency Exit key, you need to get this one in order to clear the mission. It unlocks the portable cabin in the customs.
The Secure Folder 0031 is located within that portable cabin.
Item 3: Secure Folder 0031
This quest item is only obtained if the quest is ongoing. Otherwise, you won’t be able to find anything, even if you manage to reach within the customs. Luckily though, the Secure Folder 0031 is automatically transferred to the player’s inventory.
It is a handover item that – as mentioned – is only available during the raid. You won’t be able to clear the mission without Secure Folder 0031, and you will lose this item if you fail to extract with it.
Bad Rep Evidence – Objective Item Locations
You essentially need to grab the folder in the customs and extract it in order to win the mission. This can be done by unlocking a couple of doors – looking under a few jackets, and heading toward a few areas.
Here’s a general outline of the mission:
- Grab a Portable Bunkhouse key
- Unlock the room in customs to find the documents.
- Extract from customs.
With that out of the way, here’s how you can find these items:
Portable Bunkhouse Key
The Portable Bunkhouse Key is located under a jacket in the locked room. However, you need to have the Factory Emergency Exit Key, in order to unlock the room.
Luckily, this isn’t the only way – despite it being so reliable. You have a random chance of obtaining the Portable Bunkhouse Key from the following areas:
- Found at the Flea Market
- Found on top of Scavs
- Found under or within Jackets
Factory Emergency Exit Key
This is a key obtained from a secondary mission known as Scout. Unfortunately though, the Factory Emergency Exit Key can only be used about 20 times – so you better make your attempts count.
You can hold three such keys in your PMC inventory – ramping the number up to 60 times.
The document is located in the customs – near the center of the map – on the southern side of the dorms in the construction zone. Here’s an image for identification:
Head to the upper floor of this cabin by using the stairs. Use the key to unlock it, and find the documents situated on the table.
In essence, you just need to find the key by using a different key. Once done, just head to the specified cabin’s location and open the lock on the second floor in order to head inside and find the documents.
Make a run for it and viola! You’re pretty much good to go. However, you do need to be at least level 6 in order to start this quest.