The Last of Us Part 2 has got plenty of new details and it turns out that not only does the game lack multiplayer but it also does not have an open-world either. That might be a bummer for some people but the game does have larger areas to make up for it.
The open areas will be complemented with contained, linear, and scripted segments at times to make the game more intense. creative director Neil Druckmann explained why The Last of Us Part 2 is not an open-world game and here is what he had to say regarding the matter:
Unlike an open-world game that is usually open all the time, that [type of] game doesn’t work for us for The Last of Us because that loses tension. If I need to go rescue someone, and [the game] says ‘OK go rescue them right now…or do these 10 other things on the side,’ you lose tension.
While this is not an open-world game, you can still take part in side quests and decide what to do next. So while this is not an open-world game, it is not totally linear either. There are some choices that you can make and side missions that you can take part in. Druckman went on to mention the following:
Depending where you are with the story, we might open things up significantly and say, ‘Here are some optional things you can go explore, some side stories, or you can go directly next to where you’re meant to go,’ But the tension is not high, and as the tension ratchets up, we might tighten things up, you might play a very scripted, authored Naughty Dog setpiece. And we know we can go in both directions according to the need of the story.
The game is going to release on February 21, 2020, for the PS4. We are not sure whether the game is going to be enhanced for the PS5 but it is likely. Interestingly Sony is developing an AI assistant that will help players figure things out when they are stuck in a game. This could make game guides useless in the future.
Let us know what you think about The Last of Us Part 2 not going an open-world game and whether or not you are interested in checking it out when it releases.